Shining Online

Development

Commit Log

2010-07-29
  • Ty

    Lots of changes: ...

    * Added new "classic" menu screen. * Added "reload" command to debug console for reloading rules * Updated game to calculate delta steps * Various little tweaks and cleanup

    Ty committed at 09:06

    80
2010-07-19
  • Ty

    Cleaned up content_db code and split into separate files (using includes not imports, sadly). Most loading is now done by individual classes.

    Ty committed at 13:58

    79
  • Ty

    Cleaned up some of the ContentDb code and added more tests, including a temporary timing one.

    Ty committed at 10:06

    78
2010-07-17
  • Ty

    Lots of changes: ...

    * Added debugger support to launcher * Fixed PHP 5.3 bug in todo script * Added dpi-aware manifest to launcher for Windows installs with higher DPI settings * Added content_db, the basic form of an entity/component system * Added tests directory with a few sample tests (need updating with local data files

    Ty committed at 14:07

    77
2010-07-09
  • Ty

    Final path fix.

    Ty committed at 16:38

    76
  • Ty

    Fixed path error for requirements.

    Ty committed at 16:19

    75
  • Ty

    Updated api class docs.

    Ty committed at 16:17

    74
2010-05-30
  • Ty

    Cleaned up lots of source code, and split several utility classes into their own files. Added more comments to files.

    Ty committed at 22:15

    73
2010-04-18
  • Ty

    Renamed "apibase.php" to "includes/apidispatcher.class.php", and fixed a bug that was causing the launcher to fail.

    Ty committed at 10:08

    72
  • Ty

    Rewrote Gateway Server to be class based instead of static functions. Added new documentation and removed dead methods.

    Ty committed at 09:40

    71
2010-04-14
  • Ty

    Added rough assets for Title/New Story screens.

    Ty committed at 11:33

    70
  • Ty

    Removed some old Pangolin code from the client, and improved the town walkabout state to reflect some changes. Made the "Start new story" screen much quicker and neater.

    Ty committed at 11:32

    69
  • Ty

    Updated shared code to include a rules database, as well as improved some of the shared server code to be more test friendly.

    Ty committed at 11:30

    68
2010-04-02
  • Ty

    Experimenting with new look frames. Slow though.

    Ty committed at 10:34

    67
  • Ty

    Many changes: ...

    * Cleaned up client and moved Renderer to Pangolin. * Cleaned up a few screen states * Added very simple walkabout code to OfflineTownScreen. Needs lots of work. * Added RulesDbService for dealing with local/global rules (like GUI setup, formulas etc

    Ty committed at 08:14

    66
2010-03-28
  • Ty

    Town now has simple scrolling and display.

    Ty committed at 10:57

    65
2010-03-26
  • Ty

    Fixed screens to remove ScreenManager requirement in constructor. Improved OfflineTownScreen to now have a (very bad) scrolling map.

    Ty committed at 13:39

    64
  • Ty

    Fixed a few file exclusion problems in make-resources. Hopefully these can be moved to a blitzbuild script in time.

    Ty committed at 13:38

    63
2010-03-19
  • Ty

    Cleaned up launcher code.

    Ty committed at 21:31

    62
  • Ty

    Cleaned up client source.

    Ty committed at 21:30

    61
  • Ty

    Cleaned up the story service and story info serialization.

    Ty committed at 21:16

    60
2010-02-22
  • Ty

    Finished changing major includes to imports (with the exception of game.bmx, as doesn't really need to be an import). Moved several screens from "states" to "screens".

    Ty committed at 09:30

    59
2010-02-21
  • Ty

    Removing unused files, and rewriting screens to use imports instead of includes.

    Ty committed at 14:14

    58
  • Ty

    Couple of minor changes before a big source re-write (changing includes to imports)

    Ty committed at 13:04

    57
2010-01-29
  • Ty

    Lots of changes: ...

    * Added support for sodaware.blitzmax_debug module, and will output to Pangolin console if required * Added support for directory listener (debug_message_handler.bmx) * Added support for Pangolin console commands (core/console_commands) * Various screen changes, mostly to do with scaling issue

    Ty committed at 12:30

    56
2010-01-18
  • Ty

    Major changes: ...

    * Removed lots of shared online code, as it has moved to Pangolin.Networking * Fixed a few bugs with the story service. * Fixed a few bugs in the launcher, but still won't launch the app correctly (as pub.freeprocess changed

    Ty committed at 09:10

    55
2009-11-30
  • Ty

    Updated the todo list scanner to latest version.

    Ty committed at 12:58

    54
  • Ty

    Updated StoryService to serialize story info from an ini file. A little flaky, and will probably change later.

    Ty committed at 12:58

    53
2009-09-15
  • Ty

    Added "todo.php" script for scanning source files for todo items.

    Ty committed at 11:07

    52
2009-09-11
  • Ty

    Updated game to reflect changes in Pangolin. Events are now emitted after creation, instead of being pushed to a queue. Also removed event constants from Game class and moved to GameEvents class to remove Game dependency.

    Ty committed at 15:18

    51
2009-09-07
  • Ty

    Added story intro screen to main game. Very rough name input. Modified several other files with improved appearances and functionality.

    Ty committed at 21:14

    50
2009-07-10
  • Ty

    Update to shared network library. Again, very rough code, and some source files are completely empty and others are not used yet. Sorry.

    Ty committed at 09:45

    49
  • Ty

    Fixed small bug in world server, where registration skipping short name was ignored (due to lower case definition in application options metadata).

    Ty committed at 09:43

    48
  • Ty

    Major client update - mainly to get the repository up to date with all the local changes. ...

    Added "Net" sub-folder, which deals with network code. Contains message handlers, which are the client side way of dispatching incoming messages to sub-classes. This keeps things relatively clean. Also added "ServerConnection" class, which is a wrapper to a server. It's quite probable that a lot of this code will move to a separate package eventually, or to the "shared" lib. Added "services" folder, which handles game services. These are objects that manage objects or functionality that doesn't want to be static/global. This way a module can be passed a service to make its dependency clear, as opposed to calling a method on a global object or a static function. Added more screens and states. These are Pangolin based "GameScreen" objects. They need to be placed in the "screens" folder eventually - "states" is just a holding ground. NOTE: There is some super-rough code in this commit. It works, but only just, and there is test code scattered around. You have been warned ;

    Ty committed at 09:35

    47
  • Ty

    Small update to gateway server. Nothing major, but code is starting to need a major cleanup.

    Ty committed at 09:28

    46