Shining Online

Development

Commit Log

2014-02-17
  • Ty

    Camera Behaviour no longer uses hard-coded tile sizes

    Ty committed at 01:55

    117
2014-02-16
  • Ty

    Rearranged World Server to be more modular ...

    * Moved files around into better directories * Added a new "WorldListener" that wraps the GameHandler * Added message handlers that can be assigned to the listene

    Ty committed at 22:39

    116
2014-01-28
  • Ty

    Moved services from "client" to "shared"

    Ty committed at 13:49

    114
2013-12-27
  • Ty

    Added lots more scripting actions and beginnings of message box

    Ty committed at 13:15

    113
2013-12-26
  • Ty

    Added script actions for interacting with global session flags

    Ty committed at 21:28

    112
  • Ty

    Moved Story, Session and Resource services to "shared" directory.

    Ty committed at 16:51

    111
2013-12-16
  • Ty

    Added a very (very) basic scripting system to entities.

    Ty committed at 09:49

    110
  • Ty

    Moved RulesDb to a shared service

    Ty committed at 09:38

    109
2013-10-05
  • Ty

    Added new Shining Force 2 style camera

    Ty committed at 15:16

    108
2013-09-26
  • Ty

    Added animation to offline town screen

    Ty committed at 17:21

    107
2013-06-13
  • Ty

    Added tons of stuff. The first time everything has been dynamic :D

    Ty committed at 20:30

    106
2013-04-20
  • Ty

    Added new resource type game levels.

    Ty committed at 09:26

    105
2012-10-04
  • Ty

    Added two basic entity components and a system for integrating the Pangolin entity system into the offline town mode.

    Ty committed at 09:04

    104
2012-10-03
  • Ty

    Removed references to console background from Game class.

    Ty committed at 11:09

    103
2012-08-29
  • Ty

    Added resource reloading ability. ...

    * Added a reload console command. * Added reload method to resource service. * Removed some old console setup cruft from main game class.

    Ty committed at 07:22

    102
2012-08-28
  • Ty

    Updated utility scripts.

    Ty committed at 22:48

    101
  • Ty

    Replaced "new story" screen resource loading with Pangolin resources.

    Ty committed at 22:46

    100
  • Ty

    Added a Pangolin event handler service.

    Ty committed at 20:25

    99
  • Ty

    Added some documentation to story service and changed casing on method names.

    Ty committed at 20:08

    98
  • Ty

    Lots of updates to match engine with latest version of Pangolin.

    Ty committed at 20:04

    97
2011-02-25
  • Ty

    Added caching to the rules database along with appropriate tests.

    Ty committed at 12:05

    96
2011-02-23
  • Ty

    Few changes: ...

    * Cleaned up story service to now allow loading from a directory. * Added more StoryService tests * Started modifying content loading to take advantage of the new "zip::" stream protocol

    Ty committed at 15:54

    95
2011-02-21
  • Ty

    Nothing major. Added several new Service tests, and added documentation to core files.

    Ty committed at 10:38

    94
2011-02-18
  • Ty

    Cleaned up scripting system. Now compiles scripts before running them.

    Ty committed at 13:07

    93
2011-02-17
  • Ty

    Added a super basic scripting service that will be the basis of the entire events system. Fixed a few URI errors in the launcher. Started the removal of password protected zip files.

    Ty committed at 22:52

    92
2011-02-14
  • Ty

    Updated screens with new Pangolin code. Added very basic sprite rendering queue to offline town screen which supports animation.

    Ty committed at 22:49

    91