Commit Log
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Camera Behaviour no longer uses hard-coded tile sizes
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Rearranged World Server to be more modular ...
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Moved services from "client" to "shared"
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Added lots more scripting actions and beginnings of message box
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Added script actions for interacting with global session flags
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Moved Story, Session and Resource services to "shared" directory.
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Added a very (very) basic scripting system to entities.
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Moved RulesDb to a shared service
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Added new Shining Force 2 style camera
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Added animation to offline town screen
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Added tons of stuff. The first time everything has been dynamic :D
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Added new resource type game levels.
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Added two basic entity components and a system for integrating the Pangolin entity system into the offline town mode.
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Removed references to console background from Game class.
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Added resource reloading ability. ...
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Updated utility scripts.
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Replaced "new story" screen resource loading with Pangolin resources.
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Added a Pangolin event handler service.
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Added some documentation to story service and changed casing on method names.
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Lots of updates to match engine with latest version of Pangolin.
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Added caching to the rules database along with appropriate tests.
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Few changes: ...
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Nothing major. Added several new Service tests, and added documentation to core files.
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Cleaned up scripting system. Now compiles scripts before running them.
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Added a super basic scripting service that will be the basis of the entire events system. Fixed a few URI errors in the launcher. Started the removal of password protected zip files.
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Updated screens with new Pangolin code. Added very basic sprite rendering queue to offline town screen which supports animation.