Commit Log
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Clean up offline inventory screen to correctly handle message box ...
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Add BorderedBoxElementBuilder
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Update TableUiElementBuilder to handle alignments properly
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Fixed a couple of bugs with equipping weapons and armour
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Add font style support to table and text ui elements
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Add default values for rules querying and add bool query
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Add ScreenService reference to Subscreen
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Remove unused services from quest and team panels
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Update classic menu to support customisable tooltip styles ...
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Remove text rendering from
BorderedBoxRequest
...
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Summary: Remove unused build targets
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Fix bug where icons weren't being cleared correctly ...
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Add missing imports to client
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Integrate offline screens with town
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HUGE chunk of UI work ...
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Update a bunch of UiElementBuilders
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Add callback support to TypeTextBehaviour ...
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Add visibility field to
UiElementStyle
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Documentation fix for MoneyBoxRequest
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Tniy tweaks to BorderBoxRequest and BorderedPanelRequest ...
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Add background transparency support to ItemIconRequest
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Add PortraitBoxRequest placeholder ...
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Add
PixelScrollTableBehaviour
... -
Add row meta data to TableRequest element ...
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Add jingle support to AtmosphereService ...
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Add inventory helpers to EntityHelperService ...
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Add empty background support to IconBuilderService
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Add
ScriptEngineException
stub -
Add script backend for entering offline shops
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Add script function backend for playing jingles
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Add font style resource type ...
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Add temporary font style helper to ResourceService ...
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Update UiElementDefinition with some field value helpers ...
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Update assembly_info.in.bmx to be processed by blam ...
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Add common UI tasks to the SubscreenPalen ...
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Add basic (and hard-coded) builder for table UI elements
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Update
BorderedPanelUiElementBuilder
to hide title when not set -
Add basic
TableRequest
for rendering tables ... -
Add
UiElementRequest
type for graphical ui elements ... -
Add positioning helpers to MoneyBoxRequest ...
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Allow MenuPanelRequest to hide/show its title
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Allow BorderedPanelRequest to have a hidden title area
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Remove unused code from CharacterSummaryPanel
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Update inventory panel to use icon builder service
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Update Soda UI serializer to support setting default values
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Add rarity helper functions to IconBuilder ...
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Updated text ui builder to support text alignment
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Update
CharacterSummaryPanel
to correctly bind values -
Updated
StackedProgressBarUiElementBuilder
with more options ... -
Added ability for binders to support multiple fields ...
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Added ability for stacked progress bars to resize ...
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Add UI builder for stacked progress bars
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Minor cleanup of the StoryService
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Update textbox to support background images and instant text ...
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Update
OfflineStatusScreen
to use new MoneyBoxRequest -
Add "MoneyBoxRequest" to wrap money box window
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Allow title to be set on BorderedPanelRequest
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Add component check to "addTeamMember" function
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Fix the intro screen to work with new animations
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Clean up user interface panels
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Fade the town screen in when first starting
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Add placeholder code for offline shop
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Minor cleanup of OfflinePriestScreen
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Fix small timing bug in
TypeTextBehaviour
... -
Add "Promote" placeholder to offline priest
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Change sound driver on Windows ...
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Update OfflineTownScreen to play music
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Add
music_name
option to game level resource ... -
Add basic
AtmosphereService
... -
Update offline priest to use rules for calculations ...
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Add rule functions for working with floats and ints
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Add very basic "Cure" loop to offline priest
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Add sprite behaviours for working with text boxes ...
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Cleanup old network message handlers
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Add more stubs to
AtmospherSendSignal
script function
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Update loading screen to clean up its ui
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Add new entity systems and cleanup existing ones ...
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Add new entity components and cleanup existing ones ...
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Add sweeper system for cleaning up script listeners ...
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Add basic entity component for holding character magic info ...
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Add placeholder screen for offline priest functionality ...
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Minor cleanup of OfflineStatusScreen and CharacterDetailsScreen
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Tidy up all status screen panels
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Tidy up StackableScreen and SubscreenPanel ...
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Fix character summary bars and add a glow effect ...
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Add event cleanup to OfflineTownScreen ...
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Add very (very) early battle screen ...
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Update all old screens to work with updated Pangolin code ...
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Cleanup documentation of all script engine functions
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Add stat helpers to
ContentDbService
... -
Add licence headers to
BackgroundActionsService
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Add
levelType
to GameLevel definition ... -
Add GFX requests for items and spells ...
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Update UI builders to use snake_case fields ...
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Clean up base UI binder code ...
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Add
SodaUiDefinitionSerializer
... -
Update
LispUiDefinitionSerializer
to support defaults ... -
Update base UI serializer to support generic loading ...
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Update
UiBuilderService
to support different serializers ... -
Add support for default values to UiDefinition ...
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Add nicer interface methods to UiElementDefinition ...
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Add licence headers to SlimeListenerService
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Add licence header to sessiondbservice.bmx
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Clean up RulesDbService
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Clean up ReloadContentService
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Update MapHelperService docs
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Add more methods to EntityHelperService ...
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Update
MenuPanelRequest
to support optional titles ...
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Update INI story serializer to load correct paths