Shining Online

Development Status

Development Status


Source files 253
Lines of code 27,710
Time worked 373 hours 24 minutes
Total tasks 137
Finished tasks 93

Daily Activity (Last 28 days)

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Status Updates

  • Ty
    Team list screen is now pretty much complete. Shows the correct team members, as well as their equipment and hp/mp.

    2017-12-20 16:07:15

  • Ty
    I got the priest working! It's not been much fun to work on but it's getting there.

    2017-12-07 13:20:16

  • Ty
    Lots of user interface the last few days. Finally starting to feel like all the little bits are coming together to make something playable.

    2016-07-16 19:46:30

  • Ty
    Spent some time building the overworld map. It needs a lot of polishing but the overall layout is finished.

    2016-02-23 23:13:55

  • Ty
    Made some big improvements to the internal Shining Online toolchain. It's now possible to automatically reload assets without recompiling/rerunning the main application.

    2016-02-16 00:39:59


Milestone 1 - Basic Town


Walk around town

Shining Force 2 style camera

Use doorways to move around

NPC's that talk

Inspectable items

Move to other levels

Milestone 2 - Characters


View team member list

View individual team member's status

View team member's magic

View team member's items

Have a character join

Milestone 3 - Items


Equip weapons and armour

Drop items

Give items to other team members

Pick up and receive items

Milestone 4 - Better NPC's


Working priest (revive, cure, promote and save)

Working shop (buy, sell, repair and deals)

NPC's that walk around

Milestone 5 - Basic Battle


Spawn enemies and characters

Spawn enemies via script

Basic AI

Basic battle loop

Lose the battle when leader defeated

View enemy details

Milestone 6 - Improved Battle


Gain XP from defeating monsters

Level up when enough XP reached

Use items in battle

Use magic in battle

Basic attack scenes

Different win conditions (e.g. defeat enemy boss)

Milestone 7 - Improved Town


Cut scenes (eep!)

Weather effects

Time of day effects

Use items out of battle

Milestone 8 - Quests


Receive quests

Screen to show quest progress

Working quest progression

Quest rewards

Milestone 9 - Polish


Working save system

Cursed items

Curse removal

Poison effect

Poison removal

Joypad support

Milestone 10 - Basic demo content


First town


First battle

Second town

Milestone 11 - Battle polish


Magic attack scenes


Battle events (spawn enemies after X turns etc)

Working status effects (frozen, blinded etc)

Enemies that drop items when defeated

Milestone 12 - More demo content


Second battle

Third battle

Third town

Fourth battle

Fifth battle

Milestone 13 - Demo polish


Intro screen

Title screen

Load/save screen

Credits screen