Shining Online

Development

Commit Log

2014-08-14
  • Ty

    Cleaned up intro resource definitions

    Ty committed at 23:03

    123
2014-07-30
  • Ty

    Update systems to use new component lookup meta data

    Ty committed at 10:37

    122
  • Ty

    Cleaned up component files

    Ty committed at 10:27

    121
  • Ty

    Lots of code cleanup and changes ...

    * Cleaned up Offline Town Screen to use some newer Pangolin features * Added a new (and very basic) ScriptEngineService for running queued actions * Added a basic message box that can appear and vanish in a Shining Force 3 style * Added a new "Touch" event and system * Added a basic teleporter action for moving entities aroun

    Ty committed at 09:44

    120
2014-06-16
  • Ty

    Updated frontend, debug commands and added a stub loading screen

    Ty committed at 13:13

    119
  • Ty

    Cleaned up body and sprite components to support server usage

    Ty committed at 13:11

    118
2014-02-17
  • Ty

    Camera Behaviour no longer uses hard-coded tile sizes

    Ty committed at 01:55

    117
2014-02-16
  • Ty

    Rearranged World Server to be more modular ...

    * Moved files around into better directories * Added a new "WorldListener" that wraps the GameHandler * Added message handlers that can be assigned to the listene

    Ty committed at 22:39

    116
2014-01-28
  • Ty

    Moved services from "client" to "shared"

    Ty committed at 13:49

    114
2013-12-27
  • Ty

    Added lots more scripting actions and beginnings of message box

    Ty committed at 13:15

    113
2013-12-26
  • Ty

    Added script actions for interacting with global session flags

    Ty committed at 21:28

    112
  • Ty

    Moved Story, Session and Resource services to "shared" directory.

    Ty committed at 16:51

    111
2013-12-16
  • Ty

    Added a very (very) basic scripting system to entities.

    Ty committed at 09:49

    110
  • Ty

    Moved RulesDb to a shared service

    Ty committed at 09:38

    109
2013-10-05
  • Ty

    Added new Shining Force 2 style camera

    Ty committed at 15:16

    108
2013-09-26
  • Ty

    Added animation to offline town screen

    Ty committed at 17:21

    107
2013-06-13
  • Ty

    Added tons of stuff. The first time everything has been dynamic :D

    Ty committed at 20:30

    106
2013-04-20
  • Ty

    Added new resource type game levels.

    Ty committed at 09:26

    105
2012-10-04
  • Ty

    Added two basic entity components and a system for integrating the Pangolin entity system into the offline town mode.

    Ty committed at 09:04

    104
2012-10-03
  • Ty

    Removed references to console background from Game class.

    Ty committed at 11:09

    103
2012-08-29
  • Ty

    Added resource reloading ability. ...

    * Added a reload console command. * Added reload method to resource service. * Removed some old console setup cruft from main game class.

    Ty committed at 07:22

    102
2012-08-28
  • Ty

    Updated utility scripts.

    Ty committed at 22:48

    101
  • Ty

    Replaced "new story" screen resource loading with Pangolin resources.

    Ty committed at 22:46

    100
  • Ty

    Added a Pangolin event handler service.

    Ty committed at 20:25

    99
  • Ty

    Added some documentation to story service and changed casing on method names.

    Ty committed at 20:08

    98
  • Ty

    Lots of updates to match engine with latest version of Pangolin.

    Ty committed at 20:04

    97
2011-02-25
  • Ty

    Added caching to the rules database along with appropriate tests.

    Ty committed at 12:05

    96
2011-02-23
  • Ty

    Few changes: ...

    * Cleaned up story service to now allow loading from a directory. * Added more StoryService tests * Started modifying content loading to take advantage of the new "zip::" stream protocol

    Ty committed at 15:54

    95
2011-02-21
  • Ty

    Nothing major. Added several new Service tests, and added documentation to core files.

    Ty committed at 10:38

    94