Shining Online

Development

Commit Log

2018-12-20
  • Ty

    Add EntityEvent and integrate with UI ...

    Wraps up common entity arguments and makes UI events involving characters and items a little cleaner

    Ty committed at 10:38

    412
2018-11-24
  • Ty

    Add enableUiReloading and disableUiReloading to SubscreenPanel ...

    These are still called during load/unloading of resources, but it makes more sense to allow enabling and disabling via a single function

    Ty committed at 10:47

    411
  • Ty

    Update OfflineTownScreen to extend ShiningOnlineScreen ...

    Allows it to use some shared helpers

    Ty committed at 10:46

    410
2018-11-23
  • Ty

    Add more expression functions for working with character stats ...

    These will change in the future as they need to take equipment and buffs into account, but for now they work

    Ty committed at 14:10

    408
  • Ty

    Update more panels to use dynamic data binding

    Ty committed at 14:09

    407
2018-11-22
  • Ty

    Update stories to support multiple rules files

    Ty committed at 12:34

    406
2018-11-12
  • Ty

    Fix a few minor gfx request issues

    Ty committed at 17:59

    405
2018-11-11
  • Ty

    Update panels to use new binding system

    Ty committed at 09:37

    404
  • Ty

    Fixed issue when rebinding UI elements with a bind_to field ...

    The target field wasn't empty after the first bind, so wasn't being processed the second time around. Removed the "is target empty" check as `bind_to` has to be deliberately configured, so it really should overwrite the field

    Ty committed at 09:34

    403
  • Ty

    Remove a bit of debug code from expression evaluator

    Ty committed at 08:38

    402
  • Ty

    Add dynamic data binding to the UI builder ...

    Adds the ability to configure UI elements to use game data without having to hard-code it in the screen. For example, this allows a screen to set text to a character's name using an expression ("character::name(current_char)") instead of having to write code for it

    Ty committed at 08:36

    401
  • Ty

    Add "ExpressionEvaluatorService" ...

    This is a simple service for evaluating simple expressions (such as "1 + 1"). It's not meant as a replacement for the script engine, but more as a way to add a little bit of flexibility to configuration. The UI system will use it for dynamically setting text from entities

    Ty committed at 08:23

    400
2018-10-01
  • Ty

    Add message box configuration from rules file ...

    Message box can now have its frame, background and text style configured via the current story's rules file

    Ty committed at 17:41

    399
2018-09-29
  • Ty

    Fix duplicate service in OfflineBattleScreen

    Ty committed at 14:13

    398
  • Ty

    Add speedUp function to TypeTextBehaviour ...

    Replaces the input check inside the `update` method. Behaviours shouldn't have any kind of input

    Ty committed at 14:05

    397
  • Ty

    Replace background actions message box with screen-based window

    Ty committed at 13:32

    396
2018-09-17
  • Ty

    Remove unused states directory and source files

    Ty committed at 17:08

    395
  • Ty

    Remove trailing whitespace from all files

    Ty committed at 17:08

    394
2018-09-15
  • Ty

    Add OfflineTownMenuScreen ...

    This screen handles the offline town menu and manages showing and hiding of any subscreens

    Ty committed at 17:11

    393
  • Ty

    Fix tiny bug when attempting to play empty sounds in AtmosphereService

    Ty committed at 17:11

    392
  • Ty

    Add inventory helpers to EntityHelperService

    Ty committed at 17:10

    391
  • Ty

    Fix BattleAutomaticPlacementSystem to not place same character multiple times

    Ty committed at 17:10

    390
  • Ty

    Tidy up a couple of components

    Ty committed at 17:10

    389
  • Ty

    Add helper functions in CharacterMagicComponent ...

    Adds the ability to get spell names and levels as an array

    Ty committed at 17:09

    388
  • Ty

    Rebuild how screens and panels handle transitions ...

    Previously used a mix of different things. Sometimes a timer was used, sometimes counting frames, and sometimes checking animations. This led to bugs all over the place as there was always some weird edge case. Transitions are now handled by two functions, and all should wait for the animation's `whenFinished` event (or call it directly if nothing needs transitioning). Took a while to get it all working (and it touches a lot of code), but things (mostly) work now

    Ty committed at 17:08

    387
  • Ty

    Add new ShiningOnlineScreen base type for game screens ...

    Contains a bunch of common services and helper functions. Should have done this a long time ago.

    Ty committed at 17:05

    386
  • Ty

    Fix crash when calling getLevelColour with a negative number

    Ty committed at 17:04

    385
  • Ty

    Update GameLevelResource to use StringTable for storing strings

    Ty committed at 17:03

    384
  • Ty

    Tidy up the UiBuilderService

    Ty committed at 17:02

    383
  • Ty

    Removed unused StatusScreen type ...

    This has been split into an offline version, and will eventually have an online version to go with it

    Ty committed at 17:02

    382
2018-06-22
  • Ty

    Tidy up a couple of requests and ui element builders

    Ty committed at 18:25

    381
2018-06-17
  • Ty

    Fix how FontStyleResource loads resources

    Ty committed at 18:45

    380
  • Ty

    Tidy up ui builder service ...

    Converts UiDefinition from a type that extends a TMap to one that wraps a TMap. Doesn't need all the extra functionality

    Ty committed at 18:23

    379
2018-06-10
  • Ty

    Extract a few more message strings from offline inventory screen

    Ty committed at 11:54

    378
  • Ty

    Add StringTableResource and use it to get strings on inventory screen

    Ty committed at 11:48

    377
  • Ty

    Update older UI screens to use newer functionality ...

    Old status screens now use better element fetching and less hard-coded names.

    Ty committed at 08:33

    376
2018-06-09
  • Ty

    Clean up RulesDb file

    Ty committed at 14:44

    375
2018-05-30
  • Ty

    Remove all references to pangolin.services ...

    Module has been removed. Wasn't really needed, but apparently I put references to it all over the place. Not sure why

    Ty committed at 18:22

    374
2018-05-02
  • Ty

    Remove deprecated menu screen ...

    `classic_menu_screen.bmx` has moved to the `ui` directory

    Ty committed at 18:07

    373
2018-05-01
  • Ty

    Fix popup menu to re-enable player input when leaving

    Ty committed at 20:41

    372
2018-04-30
  • Ty

    Fix silly comparison bug

    Ty committed at 17:26

    371
  • Ty

    Clean up EntityHelperService

    Ty committed at 17:19

    370
2018-04-22
  • Ty

    Clean up offline inventory screen to correctly handle message box ...

    Animates it appearing and disappearing, types text correctly and handles state management

    Ty committed at 16:41

    368
  • Ty

    Add BorderedBoxElementBuilder

    Ty committed at 16:40

    367
  • Ty

    Update TableUiElementBuilder to handle alignments properly

    Ty committed at 16:39

    366
2018-04-10
  • Ty

    Fixed a couple of bugs with equipping weapons and armour

    Ty committed at 20:04

    365
  • Ty

    Add font style support to table and text ui elements

    Ty committed at 07:07

    364
  • Ty

    Add default values for rules querying and add bool query

    Ty committed at 06:54

    363
  • Ty

    Add ScreenService reference to Subscreen

    Ty committed at 06:54

    362
  • Ty

    Remove unused services from quest and team panels

    Ty committed at 06:53

    361
  • Ty

    Update classic menu to support customisable tooltip styles ...

    Now supports setting dimensions, background colours, border images, text alignment and resizing behaviour. Supports a fixed width tooltip or one that resizes when the text changes.

    Ty committed at 06:38

    360
  • Ty

    Remove text rendering from BorderedBoxRequest ...

    This was only used by the classic menu's tooltip, but that has been split into a box and text request now

    Ty committed at 06:04

    359